Dont sleep on this card
The value of having them or drawing them however declines as the game progresses, although with Misstep it is not because the counter becomes easier to avoid but because the targets for it have been used or cease to be overly relevant themselves
The only reason it is so low is that you do need equipment to get, if you just have the one you can draw draw it and wipe the value off this card
Interestingly, MTGs early dual land cards are much more powerful when compared to later cards released (when usually the opposite happens)
Simply bouncing it back to your hand does the trick
A modern skeleton looks like: Threats (1214): Bitterblossom 4, Spellstutter Sprite 4, Mistbind Clique 3, Brazen Borrower 3 Disruption (1012): Thoughtseize, Inquisition of Kozilek, Fatal Push, plus 46 counterspells Card advantage: a couple of Vendilion Clique or a planeswalker like Jace Lands (22): Dimir duals + Faerie Conclave + a Mutavault It rewards tight, instant-speed play exactly the skill faeries are famous for