I'm probably going to have at least two of the decks built for the event (with two of the higher-ranked Companions, of course), but I could miss wildly on what I think is good and what isn't
Many of the cards in this deck make use of effects involving negation of opposing card effects, removal of opposing monster cards, and prevention of opponents attempts at removal of the decks own monster cards
15 Magic: The Gathering cards per booster 12-14 Traditional Foil cards 5 cards of rarity Rare or higher 4 Uncommon cards 5 Common cards 1 Land card
It becomes prepared if an opponent controls more creatures than you (after it creates an Inkling token), and its hit just shy of $18 at the time of writing
Your card will work normally once removed and presented at a payment terminal or access reader
This card is the latest addition to the Soul Sisters gang, and also turns your smaller creatures into big flying Angels