This card tends to see play in decks that generate a lot of tokens because they can station the turn they come into play and later potentialize this land, or in decks that can easily cheat a big creature into play
The second leans into the Princess keyword and provides a great foundation to build on if you want to go more into a Princess-focused strategy
There is a single deck with the Reality Fracture set, officially, focused on two themes: Tokens and warping
You venture into the dungeon just like you do in any other format
Other creature tutors worth considering include Green Sun's Zenith , which allows you to search your library for a green creature with converted mana cost X or less and put it onto the battlefield, and Chord of Calling , which allows you to search your library for a creature card with converted mana cost X or less and put it onto the battlefield
So Common cards and Uncommon contain more vanilla cards (with no rules text) or cards with just one keyword, up to 5 or 6 ink cost at max