In the right deck, Ramos snowballs into both a gigantic flying attacker and a mana engine that fuels backbreaking turns
The abilities of all the permanents are perfect for letting you attack through opponents threats as fast as they can usually recast them
If my Crusade is already on the field, all the better
The problem with Battle of Wits is that when you consider you will need 200 cards in your deck once it hits the battlefield and that it might take several (or many) turns to get Battle of Wits on the battlefield, you will need to play somewhere around 240 cards to make Battle of Wits work, which means you're increasing your deck size by 300%, which in turn leads to a massive drop in consistency, to the point where Battle of Wits simply isn't worth the cost in competitive decks
May 14, 2025 Magic: The GatheringFINAL FANTASY Events & Promos Overview Everything you need to know to run Magic: The GatheringFINAL FANTASY programs and promotions
noncombat damage wont do it