To that end, we are going to add 3 copies of Smash
It works just fine as a 2-drop that can cast you a 4-drop a turn earlier, but the biggest plays usually came from waiting a bit and casting it face-down, which was also possible on turn 2 thanks to Elvish Mystic
If you have five Goblins out, youre blasting a creature for five damage, which can generally knock out most creatures until you hit the late game
Im shocked that this doesnt have a once-each-turn clause on it
Notably if you can get this creature onto the battlefield without casting it, for example reanimating it from your graveyard, you wont have to sacrifice a creature
Value Financially speaking, this deck Theres not much here