This format's equipment is mostly attached to creatures, and after those trade in combat, you're left with a game piece to spend excess mana on
Die rolls for these cards will let you cheat them as 6s by revealing a Lucky Straight in your Extra Deck (much in the same way Charlie did in the anime) Majestic Jester Level 1 / Light / Spellcaster / Effect 0 attack / 0 defense At the start of the Damage Step, if this card battles an opponents monster: You can roll a six-sided die, and if the result is 6, destroy that monster
When a platform like spinboss refines these moments, you feel respected, informed, and free to choose how and when you play
Maliss decks tend to run the @Ignister duo of Wizard and Backup, and these two specifically need Cyberse monsters on the field
It is unclear whether warping the physique of a Sire of Insanity will become a reality but demoting a Champion of the Parish is probably enough for this solid removal spell to see play
So, how do you defend against such hordes