In researching the games most confusing cards, I found this comment from Reddit user Stiggy1605: I wasnt proposing a wording, I was explaining how it works This sentiment is at the crux of the issue between reading the card and explaining the card
As a huge fan of the horror genre that inspired the setting, she really wanted to do something cool for the decks
Did you remember this mechanic
While higher-cost cards can have better rewards and benefits, they take a lot to summon and could leave players open to attack
Some strive to summon countless monsters, each the size of apartment buildings, to overrun the battlefield
Otherwise, many of my characters simply had stats that would enable them to either be a threat to the opposing questing characters, or could withstand a challenge whenever they went questing themselves