Deathtouch Enabler - No one wants to chump block a 1/1 deathtouch token and trade down mana and a card, so with a deathtouch enabler this will force bad trades with non-cards or take a poison counter
The idea of using essentially the Magic version of the Death Star to throw 100 damage at a lowly creature only to somehow win the game as a result is just too hilarious to pass up
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A steep 7-ink nets you a formidable 5 Strength, 5 Willpower and the ability to quest for 3, wrapped in knight's armor with Resist 2
But even treating this as a 4-mana 3/2 that draws you a card sounds really good, and you can obviously divide up when you cast the two halves to make it feel even better and if you always have the mana available when it dies, it will just keep coming back When it has a big enough friend around, it is going to be an intimidating attacker on any board and that alone is enough for the Ruiner to be relevant almost all game long
First off, tapping for a colorless mana is pretty flavorful for a desert