Each Set Booster contains fifteen cards, with plenty of opportunities for opening multiple rares and mythic rares, including multiple legends: 1 Foil-etched legendary creature or Background (rare or mythic rare in 1 of 3 boosters) 1 Legendary creature or planeswalker (rare or mythic rare in 50% of boosters) 1 Legendary Background (rare in 1 of 12 boosters) 1 Rare or mythic rare (this can be legendary or non-legendary) 1 Traditional foil card of any rarity, including Booster Fun cards 1 Common or uncommon card with the rulebook treatment 1 Basic land or foil basic land 3 Common cards that are connected thematically 3 Uncommon cards that are connected thematically 2 Wildcards of any rarity 1 Art card or foil-stamped art card 1 Token, ad card, helper card, or a card from The List Set Boosters are available individually and in displays of 18 boosters
Next up are the venture into the dungeon cards, which allow you to venture into said dungeons
However, that does not mean it lacks good synergies across the rest of the deck, as has sometimes been the case with alternate commanders in past precons
Reanimate hurts its self a lot as decks go, especially with its eponymous spell and so almost always packs at least one threat with the capacity to return life
That said this is still a very scary card, and probably a worthy consideration for Standard
Nor is Hangarback Walker