(Some of them would take up more room than we have in the text box by themselves, but you probably won't control that many lands.) (2024-09-20) In case you do end up with more than 31 lands, the remaining prime numbers below 100 are 37, 41, 43, 47, 53, 59, 61, 67, 71, 73, 79, 83, 89, and 97

Collection Status You must be logged in to track your collection #1 - Alakazam #2 - Ampharos #3 - Arbok #4 - Blastoise #5 - Butterfree #6 - Charizard #7 - Clefable #8 - Cloyster #9 - Dragonite #10 - Dugtrio #11 - Fearow #12 - Feraligatr #13 - Gengar #14 - Golem #15 - Kingler #16 - Machamp #17 - Magby #18 - Meganium #19 - Mew #20 - Mewtwo #21 - Ninetales #22 - Pichu #23 - Pidgeot #24 - Poliwrath #25 - Raichu #26 - Rapidash #27 - Skarmory #28 - Typhlosion #29 - Tyranitar #30 - Venusaur #31 - Vileplume #32 - Weezing #33 - Alakazam #34 - Ampharos #35 - Arbok #36 - Blastoise #37 - Blastoise #38 - Butterfree #39 - Charizard #40 - Charizard #41 - Clefable #42 - Cloyster #43 - Dragonite #44 - Dugtrio #45 - Fearow #46 - Feraligatr #47 - Feraligatr #48 - Gengar #49 - Golem #50 - Kingler #51 - Machamp #52 - Magby #53 - Meganium #54 - Meganium #55 - Mew #56 - Mewtwo #57 - Ninetales #58 - Pichu #59 - Pidgeot #60 - Poliwrath #61 - Raichu #62 - Rapidash #63 - Skarmory #64 - Typhlosion #65 - Typhlosion #66 - Tyranitar #67 - Venusaur #68 - Venusaur #69 - Vileplume #70 - Weezing #71 - Bayleef #72 - Chansey #73 - Charmeleon #74 - Croconaw #75 - Dragonair #76 - Electabuzz #77 - Flaaffy #78 - Gloom #79 - Graveler #80 - Haunter #81 - Hitmonlee #82 - Ivysaur #83 - Jynx #84 - Kadabra #85 - Machoke #86 - Magmar #87 - Metapod #88 - Pidgeotto #89 - Poliwhirl #90 - Pupitar #91 - Quilava #92 - Wartortle #93 - Abra #94 - Bulbasaur #95 - Bulbasaur #96 - Caterpie #97 - Charmander #98 - Charmander #99 - Chikorita #100 - Chikorita #101 - Clefairy #102 - Corsola #103 - Cubone #104 - Cyndaquil #105 - Cyndaquil #106 - Diglett #107 - Dratini #108 - Ekans #109 - Gastly #110 - Geodude #111 - Goldeen #112 - Hoppip #113 - Houndour #114 - Koffing #115 - Krabby #116 - Larvitar #117 - Machop #118 - Magikarp #119 - Mareep #120 - Marill #121 - Meowth #122 - Oddish #123 - Pidgey #124 - Pikachu #125 - Poliwag #126 - Ponyta #127 - Qwilfish #128 - Rattata #129 - Shellder #130 - Spearow #131 - Squirtle #132 - Squirtle #133 - Tauros #134 - Totodile #135 - Totodile #136 - Vulpix #137 - Bill's Maintenance #138 - Copycat #139 - Dual Ball #140 - Energy Removal 2 #141 - Energy Restore #142 - Mary's Impulse #143 - Master Ball #144 - Multi Technical Machine 01 #145 - Pokemon Nurse #146 - Pokemon Reversal #147 - Power Charge #148 - Professor Elm's Training Method #149 - Professor Oak's Research #150 - Strength Charm #151 - Super Scoop Up #152 - Warp Point #153 - Energy Search #154 - Full Heal #155 - Moo-Moo Milk #156 - Potion #157 - Switch #158 - Darkness Energy #159 - Metal Energy #160 - Fighting Energy #161 - Fire Energy #162 - Grass Energy #163 - Lightning Energy #164 - Psychic Energy #165 - Water Energy

If you intend to evolve Joltik, limit the time it spends on the bench to prevent it from being gusted into the Active for an easy KO
Acts I and III are great in their own rights, but Act II is going to end up with the largest in-game impact, as it locks down an opponent for two combat stepscertainly enough to deal with someone thats become problematic
Team Rocket Abra is a good example
JSTOR 2687095