Assuming you pay good attention to your opening hand and mulligan appropriately, this land will most likely be coming in untapped as early as turn 2
Tokens entering the battlefield with an extra +1/+1 counter is going to make some aggressive token decks even harder to manage
A 1/1 for 2 isn't at all exciting, but if it's allowed to deal 1 damage to any target and amass Orcs every time it enters or anytime an opponent gets to draw extra cards, then this becomes a problematic card
If you do, add this card's effects to that spell.) Instant - Arcane Color tag templates(None) Wonder Flying As long as this card is in your graveyard and you control an Island, creatures you control have flying
Returning two lands to your hand may not sound like the best idea, especially since you can only play one per turn
Color identity includes the front and backsides of the card