Mechanics such as Disguise (face-down creatures with ward), Collect Evidence (graveyard tension), and Case enchantments make each game interactive, while the return of Investigate and Cloak brings back classic detective intrigue
This is a deck that has been a winner across multiple formats
But they are here in my Honorable Mentions since as planeswalkers, they're the most answerable permanent by attacking, removal or burn
But the ability to cast Ambusher at instant speed can be just as important to RG Werewolves as it was to UG Flash
Can you talk a bit about your approach to Magics color identities across these decks as it relates to Final Fantasy why these colors for these characters/games
Starscream, Power Hungry / Starscream, Seeker Leader Starscream, Power Hungry is the only card from the Transformers Universes Beyond tie-in that I really like, honestly