Finally, weve got Craterhoof Behemoth, which is a classic finisher in Green, and Blightsteel Colossus, which is an 11/11 that has Trample, Infect and Indestructible
A mana is still pretty cheap and the ability to do it multiple times makes it a far better late game engine with things like the Carrion Feeder or Skullclamp
Additional support cards like Erratic Portaling it in response or utilizing Homeward Path is a big help, but they're often narrow in their applications, making Starke of Rath an extremely cool design that's bad in the sense that it'll rarely end up working out in your favor
You cannot Special Summon or conduct your Battle Phase during the same turn you activate this card
We already did a deeper dive into this card in a previous article
Is there any design space that you want to see Wizards explore