At Pro Tour Guilds of Ravnica I opted for Mono-White Aggro which was essentially Andrew Elebogens Pro Tour-winning list, but without the sideboard red cards and sometimes clunky dual lands
If your opponent is at 3, then I'd absolutely threaten them in one attack
Black Knight Creature Human Knight First strike (This creature deals combat damage before creatures without first strike.) Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.) Battle doesn't need a purpose
They appear across multiple eras and represent some of the hardest pulls in any given set
Maze of Ith's versatility made it at home in any deck that's goal was to shut down attacking opponent creatures, a strategy not too fondly looked upon because it encouraged pointlessly drawn-out conflicts
A few cards in the precon provide that, like Eternal SkylordEternal Skylord and On Wings of GoldOn Wings of Gold, but well also throw in a Graf HarvestGraf Harvest to be more menacing, and the Hordewing SkaabHordewing Skaab gives our Zombies wings