Lucille only costs two mana, which allows it to hit the battlefield early
Que Serah | FIN Standard | Jim Davis Creatures (32) 1 Basri, Tomorrow's Champion 1 Loran of the Third Path 1 Marvin, Murderous Mimic 1 Sigarda, Font of Blessings 1 Surrak, the Hunt Caller 1 The Wandering Rescuer 1 Tolsimir, Midnight's Light 2 Elesh Norn, Mother of Machines 2 Kellan, Daring Traveler 2 Melira, the Living Cure 2 Skrelv, Defector Mite 2 Surrak, Elusive Hunter 2 Torgal, A Fine Hound 2 Zack Fair 3 Venat, Heart of Hydaelyn 4 Llanowar Elves 4 Serah Farron Sorceries (4) 4 Animist's Might Lands (24) 4 Plains 4 Brushland 4 Hushwood Verge 4 Plaza of Heroes 4 Razorverge Thicket 4 Starting Town Deck's Record : 1-4 Deck's Grade : D Deck Potential : Low Standout Card : Venat, Heart of Hydaelyn One of the ten must be the worst, and here we are

Maybe thats just the way it is with blue cards, but I think Mana Drain would be the most powerful card never restricted if not for this little number right here #7: Force of Will Force of Will is the pinnacle of just how fast ultra-powerful interaction can be
Infect commander decks can win games very quickly, and are one of the most popular alternate win conditions
"Top 25 Games of All Time: #11-15"
Scalable threats, which can be slotted into numerous points on the curve, help players use all of their mana more frequently, ultimately making proactive decks faster and more powerful