Void Shatter will exile a spell that it counters, and has extra copies in Dissipate and Faerie Trickery
You should be able to pack your deck with card draw and token makers
You can essentially prevent having your brooms banished if they lose a challenge
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In the early game, youll drop some ways to make your artifact spells cheaper or start some counter shenanigans, with cards like: Enthusiastic MechanautEnthusiastic Mechanaut ThrummingbirdThrummingbird Moxite RefineryMoxite Refinery Once in the midgame, youll start some value generators that take advantage of your proliferate engines: Insight EngineInsight Engine Long-Range SensorLong-Range Sensor Lux ArtilleryLux Artillery When your board is more dice than cards, youll cast one of these haymakers to close the deal: Deepglow SkateDeepglow Skate Depthshaker TitanDepthshaker Titan Wake the PastWake the Past Its just a phenomenally well put-together deck, with so much to offer on its own and as a gateway into either counters or artifact decks
Magical Maneuvers is also a nice way to return something to your hand to help gain lore as well