Wild Growth is surprisingly more violent than other depictions of the enchantment, showing thorns piercing through the skull of some poor cat
However, the bigger question surrounds our opponents, and whether they'll be playing enough legends for us to play cards that work against them
Heres why: While you control a Blackwing monster, you can destroy every single face-down spell and trap card they control
Gran-Gran Mightform Harmonizer Voice of Victory Doomsday Excruciator Stormchaser's Talent High Noon Sunderflock Jeskai Revelation Slickshot Show-Off Badgermole Cub 10
Choosing a deck's commander is an important decision, as it not only influences a deck's strategy but the cards that can be included in it Commander decks can only include cards within the chosen commander's color identity
Theres enough cost reduction and free spell-casting in Eternal formats that this might make the cut somewhere, but I wouldnt get too excited about my 3-mana counterspells lining up against Force of Will and friends in Legacy and beyond