However, as I play more with Turbo Surveil, its clear that inefficient cards with surveil are generally better than they look on paper
More importantly, giving -1/-1 to the creatures until end of turn instead of one damage will make combat easier on your side against creatures that have more than one toughness
Exalted The Bant color combination was the home of the exalted mechanic, so youd definitely want to add a handful of other exalted cards to the mix
She's everything I could hope for in a Red planeswalker: card draw, ramp, card draw, removal, oh and card draw
The risk here is that turn three is too late to have a 2/2, but the ability to potentially exile enemy threats could tip things into making this card a bit of a monster
This is not an efficient way to draw cards, and playing something like this early is usually a bad idea because you dont add to your board