Im still looking at commanders helming around 1,200-decks as a grounding point (but commanders with as few as 1,000 or as many as 2,000 decks are fair game if they look promising!) Our general plan is still to: Identify a commander that falls into this medium range for each allied three-color shard Highlight unique and interesting game plan(s) for this commander Outline the advantages and challenges of these strategies Build a budget-friendly "Core" power level deck following these plans Walk through important card categories and use EDHREC synergy numbers as a starting point to discuss notable inclusions and exclusions Go over upgrades for readers interested in investing more money into this strategy The goal is to find commanders with some established traction but lots of room for exploration and innovation, so lets get into the brewing spirit

The Stellar Sights lands are far away from this, but being lands and being relegated to one position on the board, below and separate from other permanents its something that is overall less of an issue than for other permanent types
For example, if you activate the abilities of two Solar Arrays and then cast Selfcraft Mechan (an artifact creature), it will have two instances of sunburst and will thus enter with two +1/+1 counters on it for each color of mana spent to cast it
Suspend cards often have lower costs to suspend then they would otherwise have through their regular casting costs to balance the downside of waiting to cast it
Bulbasaur #1 (Pokemon McDonalds 2021 | Pokemon Cards) prices are based on the historic sales
Honorable Mentions With dominus in the name, I figured you should know about these cards, though they have nothing to do with the cycle