Importantly, this means that you do not then have access to the non-Omen side of the card immediately after casting the Omen, as you would with Adventure, but it does mean that when you eventually re-draw the card you will again have the choice of which side to cast
It is a curve topper in a postboard grindfest where you are playing more of a midrange deck that accepts its explosive starts cant always win on their own
I was really torn between which of the top two cycles should be #1 or #2
That copy is created on the stack, so it's not "cast." Abilities that trigger when a player casts a spell won't trigger
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Merrow Commerce If youre running a merfolk deck, then you probably want a mass untapper like Merrow Commerce