Emerald/Ruby is a control-style deck that has some strong advantages in multiplayer and does a great job stalling the Steel/Sapphire starter deck in particular
Because of this, players often try to clear out their hand by playing cards and setting up their board before they draw a new hand to use next turn
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These effects can be potent, and you can use them to gain an advantage over an opponent
The fun the playgroup had building these decks, along with the plummeting prices of Modern, encouraged two of them to completely shift focus towards old school and transition by disposing of nearly all their Modern cards and buy old cards instead
FromTheShire: Solid buff for go wide decks in theory, I think it will suffer from the Door of Destinies problem where unless you have haste you're going to make a real big army right into a boardwipe