Lands : Jund Panorama, Savage Lands, 33 basic lands All you need are 22 more non-land cards to round out the deck, and youre ready to go
Because there was so little blocking going on, and because the creatures were so aggressively costed (you won't see too many two power evasion creatures for two mana anymore much less having multiples in the common slots of each color), games tended to end on turn five
And if your custom mechanic takes longer to explain than a Commander pregame conversation, consider that a warning label
On top of that, this creature even comes with removal evasion, as simply killing this creature will create a token of itself (and then gives the owner another free card draw and 3 life), so you'll have to exile this to really get rid of it
Any card with a janky 2-piece combo has my interest
Going Second Turn 1 (2 Don): 1-cost searcher