Removal Spells Im a little light on the number of removal spells Id typically run in a Commander deck, but I figure as a reanimator strategy Im the proactive deck, and force opponents to react to me instead of the other way around
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A Holo trophy Kangaskhan card, a rare Japanese card from 1998, recently sold for 5,302.
This, then, is a two card infinite mana combo, where one of the cards is your commander
Wizards has shown in the past that it doesn't mind too terribly if its products blow up on the secondary market - capitalizing from FOMO with its new approach to Secret Lairs, for instance
I just think the card is well executed it being an artifact plays well with Urzas Saga, Improvise and Springleaf Drum, and unlike Thalia, Guardian of Thraben where youre locked out by the tax, you have the choice with Esper Sentinel which presents interesting in-game decisions as you have to balance the tax on the mana versus providing your opponent with card advantage a similar decision to that of being on the play or on the draw