This one was actually part of my first ever deck during the Prophecy, Invasion and Planeshift era
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Supply / Demand Demand is an extra tutor for plenty of EDH decks while Supply can be played in a pinch to make tokens
I was just getting beaten down by two Hopeful Initiates for most of the game
Artifact mana rocks blue pairs naturally with artifacts and runs efficient rocks like Sol Ring, Sapphire Medallion, and Sky Diamond High Tide and burst mana spells that temporarily double or multiply mana from Islands enable explosive combo turns Untap synergies Dramatic Reversal, Turnabout, and Freed from the Real convert mana rocks and dorks into repeated acceleration Cost reduction effects like Baral, Chief of Compliance and Sapphire Medallion function as pseudo-ramp by making your spells cheaper Card advantage as ramp blue's deep card draw finds land drops and mana rocks more consistently than other colors Building a Blue Ramp Package Mono-blue decks should lean heavily on 2-mana rocks (8-10 pieces minimum) since blue lacks natural land acceleration
Bad Moon is a super-basic effect, but you have alternative options like Ascendant Evincar, or any of the black-adjacent Liege creatures like Ashenmoor Liege