This allows the deck to play a little bit looser with its energy attachments, giving us the flexibility to play the extra copies of (Super) Energy Removal, both of which lend themselves well to Magmar and Electabuzzs play pattern of status conditions and longer, slower games
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There is nothing about this card I dont love
(A suspected creature has menace and can't block.) Whenever a creature you control with menace attacks, create a Treasure token
Product Details Double strike When this creature enters, it deals 4 damage divided as you choose among any number of target creatures and/or planeswalkers
If your opponents load up their creatures to try to stop you, you can grind them out with Early creatures with eerie abilities, such as If you're looking to change up the deck, you could lean it away from being so focused on Auras and care about enchantments in general