If you want to focus on Vehicles then it's better as it's providing a steady stream of pilots to crew your vehicles while drawing you whatever you need, filling your graveyard for recursion, and being harder to kill
Those creatures don't untap during their controllers' untap steps for as long as you control Shipbreaker Kraken
- Good and fun theme for (If you're not into tribal, it can be hard to find an orzhov theme) - Enablers are super flexible (They are natural fits for dozens of other archetypes) - Clear identity (Easy to grasp for your players, even newbies, makes attractive) - Might become to slow (Solution: Make the deck proactive and more aggressive, add lifepay effects) - Payoffs are sometimes narrow (Solution: Tell wizards to print more flexible ones) - Can damage aggro (Solution: reduce the numbers of cards that gain you life and the amount of life they give you - Syndic of Tithes instead of Lone Missionary
This flexible ability can be used both offensively and defensively, as when on your turn, it can prevent attacking Merfolk from being blocked by creatures of a given color
If it is an Equipment, it is not attached to any creature
The adjacent effects weve seen havent been as good, with only Archaeomancers Map being one I actually have enjoyed playing