Anjes Ravager provides consistent card advantage while complementing Blood token strategies, and Blood Artist punishes opponents by draining their life whenever your creatures die
(Damages dealt to a creature without destroying it are reset at the end of the turn.) We went with good stats based on the low mana cost, but decided that, to make the cards fun to play , their power would generally come from the card-specific rules, which means the game effect the cards have beyond their stats
What surprised me about this is the universal praise for Cryptozoic Ive seen in every corner of the board game community
(Draw 2 cards from your deck.) Then, trash 2 cards in your hand
You can either adapt your deck to counter these strategies or choose to play a top-tier deck yourself
Dire Flail should see plenty of play for the frontside alone, and if you craft it, it becomes Dire Blunderbuss, an even better equipment