Your deck's strategy, mana curve, combos, and interactions will help determine which artifacts to include, and whether any that facilitate card draw are helpful or necessary
played: 1.001.000000000 9% of decksPercentage of decks that could play both Flicker Trick and Timesnap Potion that play both
The Rest There are some ramp cards that dont quite fit the other categories, but deserve a mention nonetheless
It will often kill an opponent who plays a card like Wildfire, Hurricane, or other damage-based removal
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Evasive can win games if your opponents don't have an answer for it, which gives this deck a strong advantage in many situations