But not all the threats are created equal or even play equally from game to game
Hard Counters Hard counters are the most straightforward kind of counterspellThey stop a spell outright, no conditions attached

Adaptive Sporesinger Additive Evolution Alacrian Jaguar Ancient Adamantoise Animus of Predation Apothecary Stomper Appeal // Authority Awakened Skyclave Beacon Behemoth Bear with Set's Mechanic (playtest) Big Bertha Bighorner Rancher Bitterbow Sharpshooters Brambleguard Veteran Briarbridge Tracker Brushstrider Built Bear (playtest) Cemetery Prowler Chancellor of the Tangle Circle of Elders Cryptid Inspector Curious Altisaur Deepwood Denizen Diplomatic Relations Dire-Strain Brawler Down in the Valley Dragon Sniper Earthbending Student Earthrumbler Elder Gargaroth Elfhame Wurm Embodiment of Insight Emeritus of Abundance End-Raze Forerunners Enduring Vitality Esika, God of the Tree Excavating Anurid Fangorn, Tree Shepherd Feasting Troll King First Responder Flycatcher Giraffid Galewind Moose Gamma Grotesque Gargos, Vicious Watcher Garruk's Warsteed Gatebreaker Ram Giant Beaver Glacier Godmaw Gnarled Grovestrider Gnarled Sage God-Eternal Rhonas Goldvein Hydra Gorm the Great Grabby Tabby Greenwood Sentinel Guardian of the Great Conduit Haldir, Lrien Lieutenant Harmonious Emergence Harold and Bob, First Numens Hercules, Prince of Power Heronblade Elite Hierophant Bio-Titan Hit-Monkey Honor Troll Honored Hierarch Howl of the Hunt Howling Galefang Hulkling, Burgeoning Bruiser Interplanar Brushwagg (playtest) Invoke the Ancients Jewel Thief Joraga Bard

In Bayonetta 2 , the character Loki fights using magical cards and wears an upside down pyramid-like pendant on his gold chain similar the Millennium Puzzle
Dark Magician Girl X DARK Level 6 [ SpellcasterEffect ] ATK 2000 DEF 1700 Gains 300 ATK for every "Dark Magician" or "Magician of Black Chaos" in the GYs
Once you've got your first draft of the deck, I suggest you lay it out in stacks organized by mana value