Given that we are sometimes playing 4 mana cards that make three 1/1 tokens this card was bound to look good
Like that classic charm, this green instant is versatile and powerful at the price of a difficult mana cost with 3 colored pips
After this combat, the Brash Taunter and Efreet Flamepainter both survive, but I take 2 damage as controller thanks to Brash Taunters ability
When you gain life, your foes lose it, so that's a win con in the Command Zone
lets you spend as much mana as you can, and depending on which colors, youll either draw many cards, make your opponent discard cards, or produce a powerful trampling threat
This mono-green deck uses the landfall mechanic to turn weak-looking creatures into major threats in just a few turns, and all it takes is the terrifyingly simple strategy of getting lands into play