Since Shiranui Synchros effects range from changing battle positions to destroying cards on the field, to boosting attack points, they can hold their own in a wide range of scenarios
Getting a body and shrinking their team just makes combat bad for them all around
We also learned somewhere around this time that the set would be legal in Standard
Log in with your Google account
Before dueling with this deck, I think it's a good idea to press the shuffle button in the deck creator to check your potential opening hands
Crystal Wing Synchro Dragon X WIND Level 8 [ Dragon / SynchroEffect ] ATK 3000 DEF 2500 1 Tuner + 1+ non-Tuner Synchro Monsters Once per turn, when another monster's effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that monster, and if you do that, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn