They truly embody the principle of getting far more out of a card than you paid for
You need nonlegendary enchantments that do something on entry, or enchantment creatures, to get any kind of benefit

Agna Qel'a Airship Engine Room Arch of Orazca Avishkar Raceway Ballroom Barren Moor Baxter Building Billiard Room Blasted Landscape Boiling Rock Prison Bonders' Enclave Botanical Plaza Bountiful Landscape Canyon Slough Capital City Castle Locthwain Coastal Peak Conqueror's Foothold Conservatory Contaminated Landscape Cryptic Caves Dakmor Salvage Deceptive Landscape Desert of the Fervent Desert of the Glorified Desert of the Indomitable Desert of the Mindful Desert of the True Desolate Lighthouse Dining Room Drifting Meadow Festering Thicket Fetid Pools Fiery Islet Foggy Bottom Swamp Fogwell's Gym Foreboding Landscape Forgotten Cave Fountainport Glittering Massif Grim Backwoods Hall Horizon Canopy Horizon of Progress Indatha Triome Irrigated Farmland Jetmir's Garden Ketria Triome Kitchen Kyoshi Village Library Library of Alexandria Lonely Sandbar Lounge Mariposa Military Base Meditation Pools Minas Tirith Misty Palms Oasis Night Market North Pole Gates Nurturing Peatland Omashu City Perilous Landscape Polluted Mire Racers' Ring Raffine's Tower Rain-Slicked Copse Raugrin Triome Remote Isle Restless Vents Roadside Reliquary Savai Triome

Battle Decks: You'll get the full set, including the 60-card deck, the sleeves, the coin, and the box
Its ability, Psychic Surge, which sets up Psychic Terrain on the battlefield, further enhances its competitive edge by boosting Psychic-type moves and preventing priority attacks
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