The idea of having enchantments that boost your commander is definitely an interesting one, assuming the effects and the mana cost on the card line up with what youre trying to build
If a creature that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner's graveyard for having 0 or less toughness, effects that refer to the counters on that creature when it died will see all of those +1/+1 and -1/-1 counters
[4] Note that you will at least receive 36 rare cards by purchasing a box, and usually more than that
Its a fun way to highlight different parts of your collection
its about our shared emotional investment in these cards and how the money strangely represents it
Still, since it's not a Tron era, this deck is packed with all the tools it needs to beat other midrange and aggressive decks but, more importantly, battle against the other two best decks in the format