Due to this, there are bound to be games where it doesnt do much at all
You could obviously replace all your Evolving Wilds with Escape Tunnels, since it's a strict upgrade, but don't overstate the upside on Tunnel either
It even works in multiples
He plays in an unusual space with the unique-to-New-Capenna blitz mechanic, hes well-statted as a 3/3 for only three mana, he allows for a lot of exploration and fun deckbuilding thanks to being three colors, and he also lowers the cost of your blitz spells so long as you play him from the command zone multiple times in a game
Tempo is just as important as card advantage in limited overall, and giving up a whole turn to accrue some possible value in the future is generally not worth it
Behind the cheeky ability cost that makes you shake the snowglobe is a surprisingly potent defensive effect that can save you in a tight spot