3 CMC reminds me of the powerful triple color cards 4 Mana starts to get into the bomb territory
Once again, cheating big creatures into play is a winning strategy for any deck
Running this card with Krark's Thumb also gives you more control over how things play out, making it even less of a gamble
Or it can be aimed at an opposing creature swinging at you to avoid damage in a tricky way
Originally, we were drawing it up like this: Decklist : Since then the metagame has begun becoming more established
Better yet, casting two or more non-creature spells (which you'll likely be doing already anyway) gives Lyse Hext double strike, meaning you'll be dealing double damage with any attacks on top of whatever effects come from the non-creature spells you've been casting (which, again, are cheaper thanks to Lyse Hext's signature ability)