Just as there was very little the same about the last two starter decks in Rise of the Floodborn, so too is there very little the same here
If you really wanted to go crazy, you could double down on this strategy via the handy Thebes card which also grants lore for challenging, granted the character must be at the location at the time of challenging
Deep Trouble can be played solo or cooperatively, with players working together to defeat Ursula, who is controlled by an automated system guided by a set of rules
Amethyst/Ruby aggro decks were already a thing, so I think you can just slot this scrappy cub into them and add even more consistency to your early game aggression
If an opponent has been setting up for a powerful turn, but you rip the cards right out of their hand, theyll have nothing to do on their turn, putting them behind several turns
This pink blob of space goo is one of my favorite parts of Treasure Planet , and given this cards Mimicry ability, hes about to be one of my favorite cards in Lorcana