We regularly print custom commanders, full EDH decks, themed tribal builds, cube environments, alternate-art staples, and personalized playgroup decks for casual Commander nights
Cryptic Command Cryptic Command lets you choose two of four possible actions with the most valuable option being to counter a spell
You essentially get to flicker one creature twice each turn, which might be incredible but its usually mediocre
As part of a limited run of 77, its not particularly shocking a Golden Traveling Chocobo would be worth a substantial amount of money
bumping your life total lets you use them over and over
Weftstalker Ardent reminds me of Mirkwood Bats: a non-rare thats so clearly powerful in Commander but surrounded by way flashier cards in the same set (think Orcish Bowmasters or The One Ring in Lord of the Rings )