In the early days, we'd paint the whole "room" one color, but with time, we realized that a mix of different colors allowed us to up our game and make more dynamic and interesting mechanical suites for different settings
Four and five were often easy targets and hard to design top-end cards for, so seven felt natural, and the reference worked
Tuvasa the Sunlit Having an enchantress in the command zone ensures that youll have plenty of cards flowing throughout a game
The texture can hide minor centering issues that still come back lower than expected, the slab process catches things human inspection misses
A lot of these designs also offer abilities that are easier to take advantage of on later turns if you dont have to spend mana on the spell that turn, or are just higher-impact cards later
In retrospect, EmpoZong () is the best deck in the 2008 World Championship format