The point is you really, really, really want to play Chandra, Fire of Kaladesh on turn three to have a reasonable chance of flipping her, which means you really need to play four copies in your deck, which means we are back to the question of "can I really play four legendary pingers?" Despite this all-encompassing question, there are a couple of cool Chandra, Fire of Kaladesh synergies that are worth pointing out
Cards like Storm the Vault and Urza, Lord High Artificer already incentivize you to play more artifacts, so its not too difficult to push that theme
Artist Mark Tedins visuals shines just as the fighter in the image begins his fall from grace (and weaponry)
If you copy an Attraction visit, roll another six-sided die and visit Attractions based on the result as you normally would
The commanders below highlight how the Partner mechanic supports varied playstyles and deck goals
It fits right into reactive strategies, where every counter, bounce, or trick you cast not only disrupts the board but also keeps your hand full