The other two abilities let you sacrifice another creature to: Draw a card and lose a life
While all the decks have this weakness to some degree, this one suffers from it the most
Consequently, any good Kitt Kanto deck is going to have a ton of ways to produce creature tokens, which you can then use to make your opponents attack one another
That said, here are all the details about the missions and rewards: The missions are fairly straightforward, and you can complete them by earning points from solo battles
However, now scenes in the opening and ending sequences show six dragons, implying the original fifth dragon isn't forgotten yet
(You can only gain this effect once per turn.) If you control an EARTH and WATER monster(s), while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field