Cosmogoyf Tarmogoyf for exiled cards is an interesting concept, though the reward is still just a dumb vanilla creature
The core of the deck is to play anything and everything that lets you scry cards, manipulating the top of your deck to almost always put a land on top, so you can ramp up faster and faster
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Unholy Heat helped especially aggressive red decks to deal with problematic threats they used to struggle against in a very efficient way
Gev has softened over the years thanks to Hugs's good influence, though if anyone harms his companion, Gev is sure to introduce them to the working side of his daggers
You can get this effect tons of times with the right style of deckbuilding, and it has the ability to purge everything in the game outside of a few types of cards