Modern visits nostalgia-driven concepts, but they will never bring back the same sets Theme aside, Garchomp, Mewtwo and Ho-Oh are strong contenders for chase cards
Analyze their board state and nab their best creature to deal enough infect damage to win the game in a few combat steps
The rest of the deck is your typical Selesnya Enchantress deck: we've got protection and tutoring with Sterling Grove, ramp with Sanctum Weaver, draw and a threat with Sage's Reverie, and mass recursion with Mantle of the Ancients
There are three times I'd say this comes up most often (without involving the words "Battle of Wits"): 1
If Glimpse the Cosmos resolves during your turn and is put into your graveyard, you receive priority before any other player does
So, perhaps which commanders are the most popular will shift in time