It has This creatures power and toughness are each equal to the number of experience counters you have. It means that you can create these incredibly powerful Spirit tokens that will likely overpower whatevers standing in your way
As long as this creature has three or more judgment counters on it, it can attack as though it didn't have defender
Your opponents wont be attacking or removing it from play in fear of what can come after, be it Omniscience, Cacophony Unleashed, Battle at the Helvault, or what have you
I cannot wait to see the sort of crazy things are possible when I cast The Elderspell in a long, drawn-out game of Commander with this deckthere is potential to add so much loyalty to fuel truly insane ultimate abilities
Here are a few other rules to keep in mind during your first few games: Unless a creature has haste, all creature cards have summoning sickness the first round you play them, so they cannot attack until your next turn
I can only hope it doesn't end up being too buggy because there is an insane amount of stuff you can do when you have full control of an opponent's actions, especially with all of the new digital cards