Spire Serpent is probably better than Shoal Serpent, I guess
Ive never been a big fan of spells, like Overblaze or enchantments, like Furnace of Rath that double damage from sources you control
Treat them like power: if you have them, youll have no shortage of buyers knocking down your door to get ahold of them
Due to that uniqueness, coupled with Secret Lairs finite production, many of these are top-dollar cards that will likely not be seen anywhere except the drops in which they were originally found
As usual, we're looking at ambiguously powerful or fun cards for Commander, and they must be brand-new to Magic --so no reprints on this list
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