Being able to assemble the majority of Magics Wolves into one deck makes Tovolar an extremely popular Commander, even if players have to contend with the frustrating Day/Night mechanic when using him
Enchantments in this deck are mostly here to allow you to draw more cards
Kill an opposing creature, draw a card is a devastating play pattern
It'll take some planning to have Exalted Sunborn's Warp ability impact a game, because you'll need to generate tokens on the same turn you Warp it
It's also hate that doesn't necessarily conflict with some other artifact strategies the way Stony Silence and others might - if a player has more expensive artifacts in their deck, for instance, Meltdown is still a great sideboard card that likely won't destroy their own game pieces but will still affect a cheaper-costed deck
While having Tergrid, God of Fright on the field makes them more powerful, its still helpful to force your opponents to discard or sacrifice their cards