Maester Seymour Not only is the gameplan with Maester Seymour extremely straightforward, it also pairs extremely well with elf typal strategies
Players can only place one card into their inkwell once per turn, so any ability that allows more ink to be accumulated, especially early in the game, is very useful
So there are some random yet legitimate ways to use Chronatogs skipping of your next turn
Like any Continuous Trap, Mind Drain has to be Set in a previous turn to be used, so its benefit won't be immediate
For example, if you control a creature with a tap ability, you could activate that ability in response to an opponents spell or during combat, even on their turn
1-Mana Cantrips Renegade Tactics Ancestral Anger Warlord's Fury Rile Telim'Tor's Edict Crash Through Crimson Wisps Expedite Overmaster Might of the Meek Impolite Entrance You can run these for their main effects, but theyre generally slightly sadder versions of Opt and Consider for spellslinger and storm decks