It doesnt put a major dent in the product price, but multiple $100 cards can help nickel and dime your way into some value.
As such, its aggressive plan tends to stall if you dont draw the right cards
It fits best in decks that want to cast spells repeatedly over time rather than chaining them all in one turn
Council's Judgment Sorcery Will of the council Starting with you, each player votes for a nonland permanent you don't control
Simply getting an extra Mercenary token when this enters is already great, but you get another one on every other non-token that enters, and that ability's not limited to once per turn
At the time of writing, the most expensive cards in Secrets of Strixhaven are all sub-$60, but if you're looking for value, it can be found in the Mystical Archive