Synergy gaps appear most often as: Off-theme power cards: genuinely strong cards that pull the deck's identity in a second direction Dead draws in specific matchups: cards that do nothing against control or nothing against aggro Normalised underperformers: cards you've run so long you've forgotten they rarely do anything The Limits of Analyzing Your Own Deck Manual analysis using the Command Zone template is genuinely useful, but it has a structural limitation: you built this deck
The low text count makes the text box look clean and streamlined
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Dont get me wrong, Miles will still be quite strong, but the back half is a beater, especially if you transform it after you already put a +1/+1 counter on it with Miles
Win Rate 27.29% vs 25% expected Games Tracked 3,956 Last 30 Days Avg Game Length 1h 27m 8.3 rounds Commanders 61 With 10+ games Win Conditions Izzet commanders most commonly win through Combat (39.7% of wins) across 3,956 tracked games
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