All I can say is that as the featured Room card for the Jump Scare
It sees some Commander play in white decks that need their commander to be alive for synergy reasons, or as a Voltron way to grant unblockable damage while protecting your equipped or enchanted commander
Its great that Wizards was so comprehensive in designing the set, but having so many commanders to choose from can be daunting when the time comes to decide which commanders to build around
That's indicative of a strong set, even if its subtly powerful, and there will no doubt be plenty of cards we don't cover that make their mark on formats as time goes on
More complex than Buyees interface, but the protection options make it the safer choice for high-value auction purchases
Steelshaper's Gift, Open the Armory, and Birthright Boon (Kellan, the Fae-Bloodeds adventure spell) are all incredibly efficient means to find the perfect equipment for any situation