Updated for 2026 with current values, rarity insights and collector tips
With ten cards to cover and only so much time, lets jump in: #10 Invert // Invent When evaluating split cards, one of the first things we must ask ourselves is, How playable are these cards? Simply put, Invert is barely playable on its face, and Invent is particularly costly when compared to other cards of similar converted mana costs in the format
It gains trample and haste until end of turn
Hobby Off usually adds a (big) or (small) as well, depending on the size of the damage
Attics experience significant temperature swings and condensation cycles, increasing the risk of moisture damage and warping
From there, its a simple matter of playing a powerful creature or planeswalker to finish off the game